T/CTJPA T/CTJPA007-2022 Active Group standards

T/CTJPA T/CTJPA007-2022 Steam toy evaluation specifications

T/CTJPA T/CTJPA007-2022 Steam toy evaluation specifications

Publish Date: 2022-09-01 Implement Date: 2022-09-01 For services related to genuine standard inquiry, procurement, translation, and other related services in China, please Contact Us
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Basic Information

Standard Code: T/CTJPA T/CTJPA007-2022
Standard Type: Group standards
Standard Status: Active
is_force_gb: no
CCS Name: -
ICS Name: Toy
Publish Date: 2022-09-01
Implement Date: 2022-09-01

Scope

Scope: This document establishes the general principles and requirements for the evaluation of STEAM toys, and specifies terms and definitions, evaluation content, and evaluation methods. This document applies to the identification and evaluation of STEAM toys; Main technical content: 1. Main content of the standard: The standard is divided into six main chapters, with the main content as follows: (1) Preface: Introduces the basis for drafting the standard, the drafting units, and the drafters. (2) Scope: Specifies the evaluation content and methods of STEAM toys. (3) Normative reference documents: GB 6675.1 Toy Safety Part 1: Basic Standards, GB 6675.2 Toy Safety Part 2: Mechanical and Physical Performance, GB 6675.3 Toy Safety Part 3: Flammability Performance, GB 6675.4 Toy Safety Part 4: Migration of Specific Elements, GB/T 28022 Guidelines for Determining the Suitable Age of Toys, GB 6675.13 Toy Safety Part 13: Chemical Kit Toys Except Experimental Toys, GB 26387 Toy Safety Part: Experimental Toys for Chemical and Similar Activities, GB 19865 Safety of Electronic Toys, EN 71-3:2019 Safety of Toys Part 3: Migration of Certain Elements. (4) Terms and definitions: The standard defines terms such as "toys", "comfort zone", "STEAM toys", age groups, starting age, and intended age groups. (5) Evaluation content: a. Safety: All STEAM toys evaluated according to this standard shall meet the requirements of the corresponding toy standards. b. Basic characteristics: Including fun, playability, ability development, and inclusivity. c. General STEAM attributes: Including relevance to real life, participation, logic, exploration, and learning. d. Special STEAM attributes: Including scientific, technological, engineering, artistic, and mathematical aspects. (6) Evaluation methods: A product must pass evaluations in the dimensions of "safety", "basic characteristics", and "general STEAM attributes", with all specific items ra

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