T/ZDMIA 1-2022 Active Group standards

T/ZDMIA 1-2022 Digital NFT technology and regulations

T/ZDMIA 1-2022 Digital NFT technology and regulations

Publish Date: 2022-09-03 Implement Date: 2022-09-03 For services related to genuine standard inquiry, procurement, translation, and other related services in China, please Contact Us
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Basic Information

Standard Code: T/ZDMIA 1-2022
Standard Type: Group standards
Standard Status: Active
is_force_gb: no
CCS Name: -
ICS Name: Comprehensive Application of Information Technology
Publish Date: 2022-09-03
Implement Date: 2022-09-03

Scope

Main Technical Content: 1. Applicable Scope 2. Normative Documents 2.1 Standard Documents 2.2 Legal Policies 3. Terminology and Abbreviations 3.1 Terminology and Definitions 3.1.1 Non-Homogeneous Tokens 3.1.2 Digital Assets 3.1.3 Digital Collectibles 3.1.4 Digital Copyrights 3.1.5 Digital Art 3.1.6 Legal Currencies 3.1.7 Smart Contracts 3.1.8 Metaverse 3.1.9 Web 3.0 3.1.10 Brand Marketing 3.2 Abbreviations 4. Standard System 4.1 Infrastructure 4.1.1 Consortium Chains 4.1.2 Ethereum 4.1.3 NFT Protocols 4.2 Creation and Distribution 4.2.1 Work Creation 4.2.2 Work Distribution 4.3 Trading Platforms 4.3.1 Platform Attributes 4.3.2 Platform Traffic 4.3.3 Platform Credibility 5. Technical Standards 5.1 General Requirements 5.2 Consortium Chain Technology 5.3 NFT Technology 5.4 Rich Media Technology 5.5 Virtual Reality Technology 5.6 Artificial Intelligence Technology 5.7 Mobile Internet Technology 5.8 Wearable Devices 5.9 Brain-Computer Interface 6. Digital Copyrights 6.1 Classification of Digital Copyrights 6.1.1 Classification of Copyright Forms 6.1.2 Classification of Copyright Values 6.2 Blockchain + Digital Copyrights 6.3 Digital Copyright Platforms 6.3.1 National Platforms 6.3.2 Provincial/Municipal Platforms 6.3.3 Enterprise Platforms 6.3.4 Industry Platforms 6.3.5 Sub-industry Platforms 7. Compliance Requirements 7.1 Legality 7.2 Domestic Consortium Chains 7.3 Restrictions on First-Time Transactions 7.4 Legal Currency-Only Transactions 8. Application Scenarios 8.1 Collection Authenticity 8.2 Digital Marketing 8.3 Sports Industry 8.4 Leisure and Entertainment 8.5 Cultural and Tourism Industry 8.6 News Media 9. Risk Prevention 9.1 Technical Prevention 9.2 Cybersecurity Prevention 9.3 Platform Prevention 9.4 Public Opinion Prevention 9.5 Financial Prevention 9.6 Legal Prevention

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