T/INFOCA 2-2019 Abolished Group standards

T/INFOCA 2-2019 Virtual Reality User Experience Evaluation Standards

T/INFOCA 2-2019

Publish Date: 2019-11-25 Implement Date: 2019-11-26 For services related to genuine standard inquiry, procurement, translation, and other related services in China, please Contact Us
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Basic Information

Standard Code: T/INFOCA 2-2019
Standard Type: Group standards
Standard Status: Abolished
is_force_gb: no
CCS Name: Computer applications
ICS Name: Integrated audio, video, and audiovisual systems
Publish Date: 2019-11-25
Implement Date: 2019-11-26

Scope

Scope: The standard applies to comprehensive evaluations of VR video user experience quality provided by telecom operators such as China Mobile, China Unicom, and China Telecom, broadcasting operators, VR hardware headset providers, VR video content providers, cloud VR service providers, and other related manufacturers. Additionally, it applies to quantitative and analytical assessments of factors affecting VR video service quality by all industry stakeholders. Main technical content: The standard specifies evaluation scenarios and models for user experience quality in virtual reality video services, analyzes key factors affecting VR video service user experience quality, and defines parameters and technical methods for evaluating VR video service user experience quality. The standard applies to comprehensive evaluations of VR video user experience quality provided by telecom operators such as China Mobile, China Unicom, and China Telecom, broadcasting operators, VR hardware headset providers, VR video content providers, cloud VR service providers, and other related manufacturers. Additionally, it applies to quantitative and analytical assessments of factors affecting VR video service quality by all industry stakeholders. This technical report provides research on QoE metrics related to VR services. The research focuses on the following aspects: 1. Studying key performance indicators that may affect VR service experiences. 2. Identifying device reference models for VR QoE measurement. 3. Recognizing existing QoE parameters and metrics defined in international standards related to virtual reality user experience. 4. Analyzing potential improvements to VR video experience factors.

Development Information

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